selene v0.2.0
selene » Devlog
- Added
audio.load_data(filename)
to open and decode data - Added AudioSystem to the audio module
- Create with
audio.create_system()
function - Use
play
function to play both AudioDecoder or AudioData objects - Use
pause_device
to pause/unpause internal SDL2 AudioDevice
play
function returns an ID to the internal AudioBuffer used, these can be used in functionsset_volume
andset_loop
- The
update
must be called inside the game loop
- Create with
Files
game.zip Play in browser
Dec 30, 2024
linux_v0.2.0.tar.gz 352 kB
Dec 30, 2024
windows_v0.2.0.zip 1.5 MB
Dec 30, 2024
emscripten_v0.2.0.zip 1.1 MB
Dec 30, 2024
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selene
Lua game framework
Status | In development |
Category | Tool |
Author | Canoi Gomes |
Tags | framework, Game engine, lua |
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