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selene

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Devlog

  • selene v0.4.1
    March 31, 2025 by Canoi Gomes#selene, #enginedev
    Some bug fixes in the RenderBatch2D. CHANGELOG: RenderBatch2D Fixed a crash in the draw_text function. The problem was caused by pointing to the batch buffer data variable before resizing it with real... Continue reading
  • selene v0.4.0
    March 22, 2025 by Canoi Gomes#selene
    CHANGELOG: updated API of the renderer RenderBatch2D added font type ( 2e60fb5 ) push_ functions updated to draw_ ( 2e60fb5 ) updated matrix function names and switch between matrices using (`set_matr... Continue reading
  • selene v0.3.0
    March 16, 2025 by Canoi Gomes#selene, #renderer
    CHANGELOG: Added a set_event() function to setup a callback for the SDL events Separated the modules in two: Global modules inside the src/modules/ folder And the selene modules in the src/core folder... Continue reading
  • selene v0.2.1
    February 02, 2025 by Canoi Gomes
    1
    #selene, #v0.2.1
    No relevant changes in the code. Changed back the build system generator from premake to CMake. Better support to build with Lua JIT... Continue reading
  • selene v0.2.0
    December 30, 2024 by Canoi Gomes#v0.2.0
    Added audio.load_data(filename) to open and decode data Added AudioSystem to the audio module Create with audio.create_system() function Use play function to play both AudioDecoder or AudioData object... Continue reading
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