selene v0.3.0
selene » Devlog
CHANGELOG:
- Added a
set_event()
function to setup a callback for the SDL events - Separated the modules in two:
- Global modules inside the
src/modules/
folder - And the selene modules in the
src/core
folder
- Global modules inside the
- Use the
selene('title', 'version', 'org')
function for easy initialization- When initialized through this method, the framework creates a Window and a Renderer
- Moved the audio module from global to the core modules
- Separated the AudioSystem function in a file
- Created a command based Renderer (OpenGL) in the core modules
- Renderer is automatically created when initializing with the
selene()
method - Created a RenderBatch2D to easier manipulation of 2D render stuff, it operates on top of the general Renderer
- Renderer is automatically created when initializing with the
Files
Selene_v0.3.0-x86_64.AppImage 2.4 MB
33 days ago
windows_v0.3.0.zip 1.6 MB
33 days ago
selene_v0.3.0.apk 4 MB
33 days ago
emscripten_v0.3.0.zip 4.8 MB
33 days ago
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selene
Lua game framework
Status | In development |
Category | Tool |
Author | Canoi Gomes |
Tags | framework, Game engine, lua |
More posts
- selene v0.4.117 days ago
- selene v0.4.026 days ago
- selene v0.2.174 days ago
- selene v0.2.0Dec 30, 2024
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