selene v0.3.0


CHANGELOG:

  • Added a set_event() function to setup a callback for the SDL events
  • Separated the modules in two:
    • Global modules inside the src/modules/ folder
    • And the selene modules in the src/core folder
  • Use the selene('title', 'version', 'org') function for easy initialization
    • When initialized through this method, the framework creates a Window and a Renderer
  • Moved the audio module from global to the core modules
    • Separated the AudioSystem function in a file
  • Created a command based Renderer (OpenGL) in the core modules
    • Renderer is automatically created when initializing with the selene() method
    • Created a RenderBatch2D to easier manipulation of 2D render stuff, it operates on top of the general Renderer

Files

Selene_v0.3.0-x86_64.AppImage 2.4 MB
33 days ago
windows_v0.3.0.zip 1.6 MB
33 days ago
selene_v0.3.0.apk 4 MB
33 days ago
emscripten_v0.3.0.zip 4.8 MB
33 days ago

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